Sunday, September 21, 2014

Tasting Blender..... Awesome!!!

Just started some primitive stuff with the modelling software - Blender 2.69. Here goes the first work:







Sunday, July 6, 2014

Volumetric Particle Shadows using OpenCL

Volumetric Particle Shadows is inspired from the CUDA SDK and re-engineered in the OpenCL. The performance is similar to CUDA. The parallel primitive library Boost Compute is used for the GPGPU calculations. Check the following video:



The whole source is available in the following link:

Volumetric Particle Shadow