Sunday, July 6, 2014

Volumetric Particle Shadows using OpenCL

Volumetric Particle Shadows is inspired from the CUDA SDK and re-engineered in the OpenCL. The performance is similar to CUDA. The parallel primitive library Boost Compute is used for the GPGPU calculations. Check the following video:



The whole source is available in the following link:

Volumetric Particle Shadow

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